![]() ![]() ![]() You act like they're not because of how often the language appears (batteries and specific heat capacity), but that's oversimplifying IMO. The reason thinking in joules matters is because machinery consume joules, and if they're not running constantly then only thinking about them in watts is going to cause you to overestimate your energy demands, potentially by a large amount (doors, machines that are dupe operated during day only, anything controlled by hydro/atmo/thermo switches, etc.) Batteries showing KJ is much more relevant and accurate to me than trying to describe everything in watt-seconds, though they are technically the same thing. Bam, with these 2 simple facts you can now calculate anything you need for modelling your system's demands.įurthermore, it's worth noting that joules really are relevant in this game. 1 W = 1 J/s and there are 10 minutes (600s) per cycle. I'm okay with people having to learn some elementary electricity to play the game. Obviously J=W, and so on, this isn't described. The thing about batteries in this 1 volt configuration we have, is that that they can produce far more simultaneous watts to power machines.ĭenoting the capacity as watt seconds gives it a better correlation of available wattage to draw from. 10 Kilowatt-seconds is the same as 10 KJ, it performs no differently. A 1.2volt AA battery with a storage of 2500mAh, has less energy in it that a 3.2volt cell phone battery with 2500mAh - simply on account of the voltage being higher - one could derive the amount of coulombs given the information, and thus joules available With us not having any voltage to reference - assuming it's 1, we don't have to worry with volts, coulombs, etc.ġ watt produced is equal to one watt second. If we measure batteries using watt/second since power consumption is hard to determine because they change each time, same like express how much energy a battery can deliver (watt) instead of how much electrical charge it can store (joules)ġ Joule = 1 Watt second, no need to redefine it in terms of energy on account of the variability in time scales between the two because no voltage is inferred in the system.ĭenoting battery storage capacity in amp hours or milliamp hours is somewhat deceptive practice, but really only has any significance to electrical engineers. Same like food energy measure with calories, i guess its standart metric system Its much simpler used Joules for energy, like batteries holding how many energy ![]() Since watt is for power or like horse power, how much they can deliver So if you want make battery storage using watt/second, its like asking speed in vehicles where measure using km/h changed to m/s There maybe various reason, simplify that calculation is more appeal for most player to understand, and more easier to code in game than using watt-hour, Ampere, Volt, Coulomb Where is Batteries in real world are specced in Amp-Hours(at least in my country), Ah is a quantity indicating the amount of energy stored in the battery. I guess decision they using joules because we dont using same time as real world where 1 hours = 3600 sec This relationship between Joules and Watts isn't described in the gameĦ00 second per cycles is not describe in game, that more important matter Heat output is being described in watts, its effects are being measured in joules through a relational issue with specific heat capacity.ĭenoting the capacity as watt-seconds gives it a better correlation of available wattage to draw from. There are currently two interactive references to joules: battery storage and specific heat capacity - these two aren't related in any way in the current electrical implementation. This relationship between Joules and Watts isn't described in the game. We have a foreshortened electrical system which only describes power generation and use in terms of Watts. Having a battery that stores 10 thousand kilojoules means you applied 10,000 watts to the battery, you have 10,000 watts at your disposal for one second or 5k for 2 seconds, and so on. As much as I like the little J symbol next to batteries, Watt-seconds or kilowatt seconds makes more sense in gameplay mechanics and is generally a more descriptive relational mechanism.Kilowatt seconds makes more sense time wise. Everyone familiar with electricity knows that one joule is equal to one watt.
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