![]() These, mixed with the narrative in general results in an endless admonishment of the player. The allusions are hardly subtle, with various mentions of defying the will of the people, using ignorance as a political weapon, and of encouraging hate in the populace to rise to power. The regular folks that are interacted with are portrayed as very ignorant, with a very heavy undercurrent of " if they could just see how smart my side is this never would have happened" type narration.Īnother odd political aspect to this are the thinly veiled references to modern American politics and Donald Trump specifically. However, for a game that its main thing was a claim of a good narrative, there is little depth to other sides, and the side presented is so self-righteous that this rapidly becomes uninteresting to continue. It is easy to make a 'Evil Nazi' title, after all, Wolfenstein has been doing it for a while. This went perhaps for the lowest fruit, and forgot it still had to try. They generally hope for the best for the country, while the player's avatar rants and raves at its "friends" in strange moralizing passages with constant proclamations of "Don't you understand!?" It leads to very strange encounters such as talking with neighbours or friends who generally support the election/appointment of Hitler - which this game seems to largely ignore the fact his party was in fact elected into power by the most popular margin. The way the narrative is presented though, is that the group is self-righteously correct on all things, and anyone who resists them is ignorant, hate-filled, or evil. ![]() The main character sees it as their personal duty from day one to stop the National Socialists and Adolf Hitler from gaining any more power. For being a game about staying in the shadows, the political message of it is entirely ham-fisted. Nuance is a word this game does not understand. About the only thing kind of cool was the newspaper updates with presumably accurate headlines, but given the forced narrative elsewhere, it only serves to illustrate a bad dichotomy. On a technical standpoint, the graphics are okay at best with some of the backgrounds, but many of the characters look like stepped-down versions of the Nintendo Wii's Mii characters. The GUI and menus here are pretty subpar, with the key icons hardly bigger than the mouse cursor, yet large areas of the screen remain unutilized. This revolves around selecting characters to go do simple missions like get more money, stir up sentiment, or buy things. Furthermore, the heavy, heavy political slant to the narrative goes far beyond any historical accuracy, and bleeds very strongly over into "real life," with very odd criticisms of modern day politics that come off as lecturing. ![]() ![]() Stated as simply as possible, this is not fun. The problems at hand, however, are legion. All the while, avoiding getting caught by the police, getting beat up, or killed. By organizing characters, managing resources, and conducting simple missions, the resistance attempts to rally more and more people to its cause to ultimately turn around the fate of the German people. The premise of Through the Darkest of Times is interesting, in that it is set pre-WW2 in the heart of Germany, where Adolf Hitler is rising to power and has the player acting as a sort of resistance leader.
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